Winter Campaign Hub
Are you eager to get your friends involved in TDE? Are you looking for a reason to paint up those beautiful models that have been sitting in blisters since the Kickstarter delivered?
Well, now is the time to get involved in an immersive, worldwide campaign where your games (at home or your local club/store) decide the future of the TDE meta-plot! Represent your favourite Faction, and aid them to dominance!
Current Win Percentage Standings
Click for Winter Campaign Scenario and Player Resource Downloads
What is the Winter Campaign?
The Winter "Slow Grow" Campaign is an opportunity for you to get involved in a campaign scale narrative, by playing special scenarios, published every three weeks, and submitting your results. The results of your games will decide what happens in the Winter Campaign story!
In the Winter Campaign you'll be given a set of special Faction objectives, as well as the usual win/lose conditions for each scenario. You'll earn rewards as an individual, and as part of your faction.
Occasionally you might be asked to keep an eye out for special events, and given a QR code to follow if that particular event comes up in one of your games. What's at the end of the QR code? Who knows! (well I know, but you'll just have to find out!).
Ok, I'm hooked. Tell me more!
Build Your Force at a manageable pace
This campaign is a “Slow Grow”, so for now all you need is three models assembled and (preferably) painted to get started. Then, over the course of four 3-week rounds, you will slowly add to your painted crew, for a final showdown at full TDE tournament strength!
At the end of this campaign, not only will you have helped guide the story, found a bunch of cool Easter Eggs, supported your chosen faction in a global competition for glory and… well, mostly glory… but you’ll have a fully painted crew, ready to take along to an Organised Play event!
Player Led, Immersive Story
This campaign is literally chock full of easter eggs, and player choices. As well as the over-arching plot of the campaign itself, each faction has a sub-plot and secondary objective they are trying to complete. After each game you’ll record your results, acquire points for personal and faction achievements, and submit them to us at TDE-HQ. Each round we’ll graph the results, and decide where the story will take us next!
Additionally, we might have a few extra events such as a player-questionnaire to decide certain plot points and decisions, spot-events you’ll need to look out for in-game, with a QR code to follow when they happen (for example, two particular rivals having a show-down, or a specific character fulfilling a personal aim or goal). What’s at the end of the QR code? Who knows! You’ll have to wait and find out.
Winning, losing, achieving Faction goals or even specific in-scenario achievements will give you rewards such as effect cards, keyword triggering achievements, deployment advantages in future games: perhaps even the odd stat or weapon boost for your Characters! In other words, your Crew will progress through the story, racking up advantages and characterful assets, going on a unique journey for ultimate glory!
Campaign Rules and Getting Started
At its heart the Winter Campaign is just a connected series of scenarios, where you record your games, submit your results to TDE HQ, and we let you know who’s winning and losing.
Firstly, how to get started.
The first thing you have to do is pick a Faction to play for the remainder of the Campaign. You’ll need to download the Application Form in the download links to the right of this page, and send it to firstname.lastname@example.org
How to Play?
At the beginning of each Round we’ll publish the Round Scenario, as well as some fluff explaining what’s happening in the world of Ulaya, and how the campaign story is progressing. After you’ve played your game you’ll fill out a little “game submission form” HERE
Remember, if it’s not your first game of the round, don’t record Faction Objective scores, and remember you do not get Campaign Rewards either.
Round Lengths and Requirements:
Each Round also has a model requirement, starting with just three models.
Round 1- 1st-21st December
1 Leader Model and 2 other Characters - all from your faction Starter
Round 2- 22nd December - 18th January
Full Faction Starter Box (5 models)
Round 3- 19th Jan - 8th February
Full Faction Starter Box plus 15 points of Dinosaurs and Effect Cards
Round 9th- 15th February
A legal 130 point list (You can use Mounted Leaders, Wayfarers etc!)
There are several types of Campaign reward- mostly these are detailed in the scenarios themselves, but you can also gain them through completing your Faction Secondary Objectives and Faction Subplots, as well as Spot Events (more on those at a later date).
Player Campaign Sheet
On this card you’ll record your win/loss records and make a note of any Rewards and Achievements you acquire.
Download it HERE
Faction Subplot Card
Over the course of the campaign you’ll have an opportunity to further the goals of your Faction by ticking off a number of specific Subplot Events. When you have the required amount of achievements you’ll be able to follow a QR code to a special reward, and the next Subplot Card!!
When you register you’ll be emailed your first Faction Subplot Card.